Take your navy in Antioch and attack the Egyptian navy near Salamis. Take your army form Damascus and destroy the army just south of Sidon. Take your army north of Sidon and siege Sidon. Load Alexander’s army along with 4 Militia Hoplites from Sardis into the boat. Now the Bireme in Antioch is because they will probably try to get troops from Salamis to aid Sidon and that could be a problem for us. Now, take all the units garrisoned in Antioch except Antiochus and put up next to Sidon, then take all the units is Damascus except the peasants and put them on the other side of Sidon, buy the mercenaries too. This one in particular is the Colossus of Rhodes and will give you a 40% increase in sea trade if we capture it (that’s very good because we’ll need the money for our war with Egypt). Rhodes is pretty lightly garrisoned right now and has one of the seven wonders. Also, get Alexander out of Sardis and recruit all of the mercenaries, he is going to go and capture Rhodes in a few turns. You get a handsome profit this turn, so go to Selucia and send your diplomat to get trade agreement and alliance for your map info, don’t charge money because they might refuse. I don’t think this will make too much of a difference. Now you might get a suitable husband thing this turn so accept and he will pop up in Antioch. After that send your spy up towards Arsakia/Media, we will be watching that Parthian army to see if we can bribe their Cataphracts which could come in handy later.Īfter that you will build and recruit the following in each city: This is mostly to get their armies away from your cities so that you can strike the first blow. The Seleucid Empire has the best start location to gain all the Wonders of the Ancient World, but to do so is no small achievement.Īlright, first you’ll want to look at all your cities and set the taxes as high as you can go without going lower that 110% public order, then you should take your diplomat near Antioch and send him down to Sidon to get trade rights and an alliance, and make them give you map info and 400 denarii. Throughout the campaign I will be focusing on the Wonders, World Wonders may not help so much in the long run, but for the first part of the game, they help keep your people happy when in war, and give an extra shiny penny when you’ll need it. I thought the circumstances of these two wars best represented the one of the Seleucid Empire so I decided I would base my campaign on that tactic which has proved itself to be extremely powerful. It was also used by Israel in the six day war against Egypt, Jordan, and Syria. It was invented by Nazi Germany and proved to be decisive in the war against France, Britain, and Russia. Simply stated, the strategy is to gain the ability to make quick decisive strikes at the enemy and take them down one by one, like the divide and conquer maxim. In this tutorial I will be demonstrating the Blitzkrieg strategy for how to fight a many-front war. We will be doing this with the very hard / very hard difficulty setting so to make this a foolproof plan. The bright side is that should you survive the first few turns, you are guaranteed to win the game. This becomes a problem since it’s very difficult to get troops to protect your cities when needed. The Seleucid Empire probably has one of the roughest starts in Rome Total War, mostly because you’re almost sure to be fighting a three front war, but also because you start with an extremely stretched out empire. Lastly, the Britannic Celts are comprised of the Caledoni, posses the "Heroic Culture" and "Sacred Springs" traits, granting them a 20% charge bonus for all units and +6 sanitation to all provinces respectively.Įach of these factions also posses their own unique traits, such as the Saxoni who benefit from the "Voyagers" trait giving them an additional 20% movement range for any fleets they own.Ladder Opening Moves – The Seleucid Empire They posses the "Nomadic Archers" trait which grants them 25% more ammunition for all units and the "Warlike People" trait, giving them +3 army recruitment slots in their home province. Only containing one faction, the Alani, are the Nomadic Tribes. ![]() The Eastern Empires are comprised of the Sassanids and Armenia, who both benefit from the "Centralised Authority" trait which provides a -5 to banditry in all provinces and the "Silk Road" trait which gives a 20% buff to all commerce buildings in all regions. The Germanic Kingdoms, consisting of the Saxoni, the Gothi and the Marcomanni, all receive the "Terrors of the Night" trait, allowing them to initiate battles at night along with the "Looters and Raiders" trait, giving them an additional 150% income from raiding and sacking. Learn how to play the non-Roman factions in the Empire Divided DLC for Total War: ROME II with this handy guide.
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